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Competitive Settings V1

All Games are to be played on the following Maps:

Control:

  • District
  • Reactor
  • Regency
  • Training Grounds

Execution 2.0:

  • Canals
  • Checkout
  • Clocktower
  • Tomb

Escalation:

  • Harbor
  • Training Grounds
  • Vasgar

 

Control Settings:

  • Fill with Bots: OFF
  • Rounds to Win: 1
  • Round Score Limit: 300
  • Execution Rules: OFF
  • Ring Capture Time: OFF
  • Respawn Time: 7 Seconds
  • DBNO Time: 20 Seconds
  • Friendly Fire: On
  • Weapon Respawns: After Pickup
  • Gameplay Tuning: Assist Enabled
  • Stand in Ring to Capture: ON
  • Ring Score: 75
  • Ring Size: Large
  • Use Individual Respawns: ON

Execution 2.0 Settings:

  • Rounds to Win: 6
  • Round Time Limit: 2 Minutes
  • Execution Rules: Mitigated Damage
  • DBNO Time: 20 Seconds
  • Friendly Fire: On
  • Weapon Respawns: After Pickup
  • Gameplay Tuning: Assist Enabled
  • Classic Stalemates: ON
  • Use Overtime Ring: ON
  • Overtime Duration: 30 Seconds
  • Ring Capture Time: 4 Seconds
  • Ring Locator Display: 15 Seconds

Escalation Settings:

**Host must lock fifth spawn position on each team. Players must only use spawn slots 1,2,3, and 4**

  • Fill with Bots: Off
  • Bot Difficulty: Beginner
  • Round Score Limit: 250
  • Respawn Time: 12 seconds
  • Respawn Escalation: 0 Seconds
  • Friendly Fire: On
  • Gameplay Tuning: Assist Enabled
  • Elimination Victory: Off
  • Use Lives: Off
  • Initial Lives: 4
  • Max Lives: 4
  • Restore Game (LAN): Off
  • Rounds to Win: 5

 

District:

  • Boltok –> Disabled
  • Buzzkill –> Incendiary Grenade
  • Embar –> Boomshot
  • Frag Grenades –> Disabled
  • Markza –> Disabled
  • Talon –> Disabled
  • Torque Bow –> Boomshot

Reactor:

  • Boltok –> Disabled
  • Boomshot –> Torque Bow
  • Dropshot –> Frag Grenades
  • Enforcer –> Disabled
  • Frag Grenades –> Shock Grenade
  • Longshot –> Frag Grenade
  • Mulcher –> Shock Grenade
  • Retro Lancer –> Disabled
  • Shock Grenade –> Disabled

Regency:

  • Boltok –> Disabled
  • Boomshot –> Shock Grenade
  • Dropshot –> Shock Grenade
  • Shock Grenade –> Disabled
  • Torque Bow –> Embar

Training Grounds:

  • Boltok –> Disabled
  • Embar –> Disabled
  • Enforcer –> Disabled
  • Lancer GL –> Dropshot
  • Longshot –> Disabled
  • Overkill –> Frag Grenades
  • Talon –> Disabled

Canals:

  • Longshot –> Shock Grenade

Checkout:

  • N/A

Clocktower:

  • N/A

Tomb:

  • Boltok –> Shock Grenade
  • Frag Grenades –> Longshot
  • Hammerburst –> Disabled
  • Longshot –> Torque Bow
  • Mulcher –> Frag Grenades

 

Best of 3

The Higher Seeded Team will choose to act as Team A or Team B during the Pick/Ban Process

The Pick/Ban process is as follows:

  1. Team A Bans Control Map
  2. Team B Bans Control Map
  3. Team A Picks Control Map 1
  4. Team B Picks Faction for Map 1
  5. Team B Bans Execution Map
  6. Team A Bans Execution Map
  7. Team B Picks Execution Map 2
  8. Team A Picks Faction for Map 2
  9. Team A Bans Escalation Map
  10. Team B Bans Escalation Map
  11. Remaining Map becomes Escalation Map 3
  12. Team A Picks Faction for Map 3

*Team that picks faction will Host match*

Best of 5

The Higher Seeded Team will choose to act as Team A or Team B during the Pick/Ban Process

The Pick/Ban process is as follows:

  1. Team A Bans Control Map
  2. Team A Picks Control Map 1
  3. Team B Picks Faction for Map 1
  4. Team B Picks Control Map 4
  5. Team A Picks Faction for Map 4
  6. Team B Bans Execution Map
  7. Team B Picks Execution Map 2
  8. Team A Picks Faction for Map 2
  9. Team A Picks Execution Map 5
  10. Team B Picks Faction for Map 5
  11. Team A Bans Escalation Map
  12. Team B Bans Escalation Map
  13. Remaining Map becomes Escalation Map 3
  14. Team A Picks Faction for Map 3

*Team that picks faction will Host match*

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